Digital economy is rising and it is very evident of an increasing demand for digital currency. More individual users and companies are now embracing blockchain technology and digital currency due to its fast and reliable results.
As set of example:
Digital commerce growth substantially outperformed total consumer discretionary spending in the third quarter of 2016. Total digital commerce accounted for more than one in every seven discretionary dollars spent by consumers. In that quarter, consumers spent an average of $86.30 per transaction, an 11 percent increase from the same quarter in 2015.1 Right now, with the current pandemic crisis, this trend has done nothing but expedite.
This statistic provides information on B2C e-commerce sales worldwide in 2012 and 2013 including a forecast until 2018. In 2016, global B2C e-commerce sales are expected to reach 1.92 trillion U.S. dollars. As of the fourth quarter of 2016 the average value of global online shopping orders via desktop amounted to over 143 U.S. dollars. E-commerce orders via mobile averaged around 114.52 U.S. dollars and tablet shoppers usually spent close to 110 U.S. per online shopping order.
Purchasing goods and services online has become a common practice among many people around the world. Some choose to make online purchases for convenience, others because of the competitive price offered by some e-commerce platforms. Digital buyers can also be influenced by a range of digital resources when shopping, such as brand emails and product reviews. Reasons to purchase aside, the number of digital buyers is on the rise. PayPal is the preferred payment method amongst online shoppers worldwide, as more than 40 percent of online shoppers affirmed using this method. The traditional credit card ranks second with a 31 percent usage rate, followed by debit cards.
The range of devices with internet connections available to online shoppers allows products to be purchased almost anywhere from any device. During the last quarter of 2016, online orders which were placed from a tablet had an average value of 106.98 U.S. dollars, while orders from PC devices averaged 143.35 U.S. dollars. In the U.S., online shopping is expected to remain popular in the future, as the country is one of the leading online retail market ranked by online shopper reach with growth projections for the next years. About 80 percent of internet users in the U.S. are expected to make at least one purchase online during the calendar year in 2019, a significant increase from 2013, when this share stood at 73 percent.
Cryptocurrency themed stores & businesses
Despite the growth around the globe of digital currency, many companies still does not accept & adapt cryptocurrencies as a legal tender of goods. From the Neptune project, which is a team oriented social experiment project with no financial valuations except that from the market price, we hope to develop a cryptocurrency payment integrated E-commerce platform.
Secondly the public itself has a growing interest and is already familiar with digital currencies. As this is a social experiment, we believe that rapid integrations of current launched products, like lego blocks, is crucial to test the market. Once the market is seen as prepared to launch officially, such as having a huge traction, product market fit, and a high number of sales, we will be able to start developing aggressively. Before then, we will be testing the market at the team’s own personal expenses. Due to this, the expiration as well as the funding capability may vary. We will get more into this forward on.
An overview of the Neptune Platform
The primary objective of the Neptune team is to offer users an additional option of paying with cryptocurrencies in the market. We do not expect us to revolutionize the whole e-commerce industry, however, we are going to try to attract tractions. The critical part of this, we believe, is rapid progress. This is why we will be implementing dropshipping, current available APIs for cryptocurrency payments, and the utilization of platforms such as shopify. Hereafter, when the traction of the market is skyrocketing to prove product market fit, we will be trying to implement options for Neptune Token payment options (NEPT). Please refer to the diagram below :
Dropshipping is a technique of retail fulfillment where a retailer does not hold the items in stock that it sells. Instead, when a store sells a product using the dropshipping model, it buys the product from a third party and has it sent to the consumer directly. As a consequence, the seller doesn’t have to directly manage the items.
The main contrast between dropshipping and the traditional retail model is that no inventory is held or controlled by the selling merchant. Instead to satisfy orders, the seller purchases inventory as required from a third party, typically a wholesaler or manufacturer.
Neptunes platform will be as below :
Benefits of Dropshipping
Since Neptune’s goal is to go to market as soon as possible and test to see market traction, the benefits of dropshipping is apt for Neptune. Benefits are as below :
1. The need for less resources
Perhaps the greatest benefit of dropshipping is that an e-commerce store can be opened without having to spend thousands of dollars in stock up front. Traditionally, manufacturers have had to tie up large quantities of inventory for capital investments.
With the dropshipping model, you don’t need to buy an item except if you’ve just made the deal and have been paid by the client. Without critical direct front stock speculations, it’s conceivable to begin sourcing items and dispatch an effective outsourcing business with almost no cash. What’s more, since you’re not dedicated to selling-through any stock bought in advance, as in a conventional retail business, there’s less risk engaged with beginning a dropshipping store.
2. Easier to test for market
Dropshipping product placements on stores can be easily converted as market reactions differ. With this in mind, it is easier to test the market and see how users react, purchase, refund, and more than the traditional e-commerce method.
With legacy e-commerce stores, the products that are available in the team’s storage is the maximum capacity. When the market demand for a product skyrockets, the limited amount of product will deter the scalability. However, in a dropshipping environment, scalability is a much easier issue to deal with due to the fact that suppliers vary and are in abundance. Leveraging other suppliers would be possible in this case.
We hope to believe that the following use cases will create the demand for Neptune, additionally, we will be implementing a buy-back and token burn policy.Buy-backs will be implemented when Neptune platform’s dropshipping store has sales. 95% of all sales will be directed to the token buy-back which will then burn the amounts. The method of how profits can be created is displayed above, however, for readers’ convenience, we will be displaying once again below with additional reference.
- Symbol : NEPT
- Max Supply : 1000000000
Regarding the Whitepaper :
- This White Paper is for information purposes only and may be subject to change.
- The introduction and description of the basic condition of the project in this document is an invitation to the general public. It is not and cannot be regarded as an investment or declaration of commitment to any specific or unspecified subject. It’s not a commitment nor a guarantee. This is in no way a security.
- In view of changes in the ongoing regulation of blockchain technology, cryptocurrency or intangible assets by governments around the world, the Neptune team reserves all rights to modify, delete, add, abrogate, and interpret related behaviors of this document.
- Those who have the intention to invest in this project must clearly understand the full risks of this project. The Neptune token (NEPT) has no financial value.
- As far as the Neptune team is aware, all the information in this White Paper is accurate and its estimates and assumptions are reasonable. However, there are no assurances as to the completeness of this information.
- No regulatory authority has examined or approved any of the information set out in this White Paper.
- Neptune is a project intended for social experimentation and is not a company but a project from a team.